Factsheet

Developer:
DOG HOGGLER
Based in USA

Release date:
27 March, 2017

Platforms:
PC
Steam

Website:
microgons.com


Description

Microgons is a 1v1 online competitive turn-based strategy game for PC. In the game, you construct a team of polygonal monsters called Microgons, and strategically maneuver them across a board to engage them in combat against the opposing team. Basically, it’s 4D chess. From teleporting, to setting fire to the ground, to building sentry guns, to shooting missiles, every Microgon has a unique special ability. The board is procedurally generated, so you must draft your Microgons according to what best suits the battlefield. You’ll have to emergently combine your Microgon’s abilities together in order to exploit your enemy’s weaknesses to win!

History

Microgons development started with the idea of creating a game which would have as much depth and emergence as possible and be based entirely on strategic decision making skills. We wanted to make a game which would only require one's mind, and make it the most depthful game of that kind on the market. It was to be designed from the ground up for competitive PVP matchmaking with MMR. After the core game was designed, we decided to fit it with a late-80s computer graphics vaporwave visual style. This style fit with the chill, calculated, thinking-man's nature of the game.

Features

  • Online 1v1 ranked matchmaking with MMR.
  • Friend-Play: battle against your Steam friends.
  • More than 20 unique Microgons to create your team from.
  • Practice mode: play against a basic AI to practice with your team.
  • High skill-cap: extreme level of depth.
  • Very little RNG: win based on skill, not luck.
  • Vaporwave inspired aesthetic.
  • Procedurally generated boards.
  • Top 10 leaderboard.

Videos

Trailer YouTube

Gameplay Video YouTube


Images

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logo


About DOG HOGGLER

Boilerplate
DOG HOGGLER is a new game studio made up of Sean Cutino and Brad Hall. DOG HOGGLER is all about hardcore multiplayer PVP experiences. Sean Cutino brings years of experience in the level design community, having made multiple maps officially included with Team Fortress 2, including koth_harvest, pl_borneo, and cp_egypt. Brad Hall brings his background in math and computer science, and his experience as a competitive Chess and TF2 player.

More information
More information on DOG HOGGLER, our logo & relevant media are available here.


Microgons Credits

Sean Cutino
Designer, Artist

Brad Hall
Designer, Programmer

Donovan Hikaru
In-game music, Freelancer

Eyeliner (Luke Rowell)
Trailer music, Freelancer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks